Friday, November 9, 2007

Week 15: Recap of Subject

In the final week of my blog I have decided to do a recap of everything that has happened in Creative Interactivity.

I have handed in four assignments, with the first one being an interactive website. I made this website in flash then put each flash file into a separate website then linked them all together. The project has a bizarre type of story, where you wake up in a house and have to discover where you are, how you got there and if you are even real. I felt it was very interactive and everyone seemed to like it that commented on it. I simply used royalty free sound effects off the internet to make it more engaging for the user.

Image Hosted by ImageShack.us


My second assignment was an argumentative hypertext essay. It was to be over 2500 words in length. My topic was Argentina getting into the Tri-Nations rugby union tournament and I was for it. I actually found that it was a difficult topic to write about in the end as there weren’t many scholarly articles that were relevant to any of my points I was talking about. However, I did get many quotes from players and executives etc. on the whole debate which helped me greatly. In the end I was fairly satisfied with the essay that I handed in.

My third assignment is this blog, which I have written an entry in every week since week one until now. I am quite satisfied with it and its overall layout and design. My final assignment that was required for this subject was the biggest, which was another interactive flash assignment. I have just handed that in today and was quite pleased with the final outcome. It is another strange type story where the user has to enter their own mind and find out why and how they have been in a coma for over 10 years. They have to go down several pathways to piece the story together. Overall it is similar in design to my first assignment handed in but with some more advanced things.

The teaching was good in this class and the workshops always had a relaxed and fun environment. I have touched up on my Adobe Flash skills quite significantly in this class and have also used some HTML coding that I learned back in Writing for the Web. Overall I enjoyed this course and look forward to doing more Digital Writing courses in my third and final year.

By Michael Angus (S2587197)

Sunday, November 4, 2007

Week 14: Jason Nelson's Game

This week I decided to talk about and review an interactive artwork from my teacher, Jason Nelson.

‘Game, game, game and again game’
URL: http://www.secrettechnology.com/gamegame/gamegame.html

Image Hosted by ImageShack.us


It is basically a game engine that Jason has used and he has modified it and turned it into a bizarre interactive artwork. You go through the game level by level, having to dodge little scribbles that can kill you and jump over obstacles that have been hand drawn. You play the game as a little black/red hairy ball type of creature. The game is relatively easy to get through bar a few levels where the character often becomes stuck or it is made very hard to get past the dreaded scribble of death.

The scribble/hand drawn look to the game gives it a more artistic look than a traditional arcade game. The character moves like a normal game character, with space bar as jump and moving left and right with the arrow keys. There is a lot of creative writing that appears throughout the piece, and this really is the main feature. By moving the character over certain areas, poetry and other meaningful text pops up for the user to read.

To show that the game is more an artwork than a game, the score at the top of the screen does not even add up, but instead just flicks yellow arrows left, right, up and down. The music in the game is outstanding, and really brings out a strange, bizarre and artistic experience to the piece and gives it the atmosphere that an artwork like this should have. Often during each level, if you character moves to the right place, a video will be unlocked of Jason’s past, which gives the piece a nostalgic feel to it also.

Each level kind of tells its own little story, but overall the piece seems to have many different little meanings here and there, and really is up to the individual to interpret in their own way. The game is linear in structure, like a typical arcade game but is interactive as an artwork as you are moving a little character around and also clicking on buttons to view videos. The whole messy, scribbled look gives it a authentic, original feel I believe.

Overall I think it is a very interesting and cool artwork that I recommended to anyone who hasn’t seen it yet.

By Michael Angus (S2587197)

Sunday, October 28, 2007

Week 13: Interactive Television

This week I thought I would talk about interactive television and how far it has come. Although it is not a net based interaction I still thought it was interesting and worthwhile to talk about in my blog.

Image Hosted by ImageShack.us


Sports on pay television has become much more interactive in the last couple of years. Instead of just watching sport you now have the opportunity to interact with it, whilst still being at home in the lounge room. Fox Sports Australia allows you to do this. You can choose from a number of different camera angles to watch the action, such as sideline, stands or close up. It also gives the viewer the choice of audio, as you choose to listen to commentary, crowd or referee and players. There are menu's to scroll through where you can look at replays, player stats and team stats also.

This allows the user to interact with television in a way that has never been possible until now. Another example on television is with certain ads. These ads will play through and then at the end a red button will pop up. If you click the red button on the remote, you can get things such as free samples sent to you that relate directly to the ad.

News channels on television have also become alot more interactive. Instead of just being able to watch one screen, you can now watch many at one time. For example, on Sky News Australia, if you click on the red button currently, a new screen opens up with eight different screens. These are 'main news', 'election news', 'business news', 'weather news', 'headlines', 'top stories', 'sport' and 'sky uk'. The user has the option to watch all at once or choose one to watch on its own.

Another example of interactivity on television is on the games channels. By paying a monthly fee, you can play arcade games on your television. You can now also have e-mail on cable television and also have the choice to vote for certain shows to be aired.

These examples show how much more interactive television has become. To the point now where you don't just sit and watch. There is still a lot of potential however to expand this even further I believe. This also shows that it is not only net based/computer based technology that is becoming more interactive, but also television. I think this a very good thing as interactivity allows for more creativity.

By Michael Angus (S2587197)

Sunday, October 21, 2007

Week 12: Ghost Whisperer Interactive Story

When I was on YouTube this week, I found an interactive story involving the show Ghost Whisperer. I am not a fan of the show but thought that it was interesting enough to talk about this week in my blog.

Image Hosted by ImageShack.us


The people with Ghost Whisperer were asking for fan submissions on YouTube to create a scary story. The start of the story begins with the actors and actresses from the show starting it off, then they were calling for videos from fans that gave one line to add to the story. After a couple of months of submissions, they put together a scary story that involves contributions from many fans and the end result is some what interesting.

The first part can be viewed here as an example: http://youtube.com/watch?v=h3vpXKkRyms

This idea allows fans of the show to interact more with it and makes them feel more apart of it. This would be another example of media meshing, which I talked about earlier in my blog. It is well cut together and is an interesting and fairly new form of net based interactivity. This sort of thing seems to get fans more involved as they have the chance to be heard and contribute to the story.

This type of stunt also brings in more recognition and advertising for Ghost Whisperer, as it is being exposed on the biggest video site on the internet. So really, it is a win-win situation for both the show and the fans.

There are also other interactive YouTube videos out there, such as this one:

http://br.youtube.com/user/IPmovie
This particular one is an interactive sci-fi movie where users have sent in what should happen in each scene and the winners have got their scene made and joint into the story. Again, a fun way to get people to interact with videos.

A more stupid and amateur interactive video would be like this one:

http://www.youtube.com/watch?v=X77j8LLPg_M
A man asks you if you want him to eat chilli powder or not and you have to skip to a certain time in the video depending on what choice you make. This may be a very bad example, but I decided to link to it just to show how easily it can be done and as long as you have a video camera it is possible.

Of course their is the Lonely Girl 15 videos as well, which I also mentioned earlier on in my blog. These types of videos and YouTube itself has allowed videos to become more interactive and they allow viewers to get more involved than ever before.

By Michael Angus (S2587197)

Sunday, October 14, 2007

Week 11: Final Project Idea

This week I am writing about my idea for my final project that is due on Friday of Week 15.

'Sleeping Mind'

You are lying almost perfectly still in a bed in a hospital room. Your eyes are shut and the only movement is that of your heart pumping and your lungs breathing in and out.  You have been in a coma for ten long years. Enter your own head to find out what really is going on inside you and how you ended up this way. Explore the many 'rooms' of your mind. Some are peaceful, some are evil and others are just plain bizarre. Can you make yourself wake up? Or will you make things worse? Will you discover how you ended up in this coma? Or will you never regain your memory of what happened 10 years ago. Why are these things going on inside your head? Information and different outcomes are entirely up to you. You will have to piece the puzzle together, one by one, if you make it...

The project will be made in Flash and then put into a website. Here is the brief layout for the project:

Image Hosted by ImageShack.us


Home Page
A room with a door is visible. The title will be present and you advance by clicking on the door to begin the project.

Hospital Room
You are seen lying in a hospital bed in a coma. Click on your head to advance.

Ear
Your ear drum is visible. Click inside it to enter your mind.

Mind Entrance
The gateway to your mind. Many things are happening. Which door will you choose?

A. Memory Entrance
You enter the memory entrance.

B. Engine Entrance
You enter the engine entrance.

C. Coma Entrance
You enter the coma entrance.b

A1. Memory Room 1
You enter memory room 1.

A2. Memory Room 2
You enter memory room 2.

B1. Engine Room 1
You enter engine room 1.

B2. Engine Room 2
You enter engine room 2.

C1. Coma Room 1
You enter coma room 1.

C2. Coma Room 2
You enter coma room 2.

A1A. Event 1 Room
You enter event 1 room.

A1B. Event 2 Room
You enter event 2 room.

A2A. Event 3 Room
You enter event 3 room.

A2B. Event 4 Room
You enter event 4 room.

B1A. Event 5 Room
You enter event 5 room.

B1B. Event 6 Room
You enter event 6 room.

B2A. Event 7 Room
You enter event 7 room.

B2B. Event 8 Room
You enter event 8 room.

C1A. Event 9 Room
You enter event 9 room.

C1B. Event 10 Room
You enter event 10 room.

C2A. Event 11 Room
You enter event 11 room.

C2B. Event 12 Room
You enter event 12 room.

By Michael Angus (S2587197)

Sunday, October 7, 2007

Week 10: Interactive Movie Website 2

This week I am again looking at another interactive movie website. This time I am looking at the site for the Blair Witch Project, which is another horror movie that was released in 1999.

Image Hosted by ImageShack.us


Blair Witch Project
URL: http://www.blairwitch.com/

When visiting the site, it first comes up with basic white text on a black background. The text describes the outline of the story and then you have different areas of the site to explore. There is 'Mythology', 'The Filmmakers', 'The Aftermath', 'The Legacy' and 'Chat'. When clicking on Mythology, you are presented with a timeline of the events in the history of the blair witch, which starts in February, 1785 and ends on October 16, 1997. It is a interesting read and gives a background of the story before the movie even begins. The page is very basic and just contains text, but the content is good on the page.

When you click on The Filmmakers, it is a gallery of the three characters who made the documentary and went missing. You can move backwards and forwards through the images using the simple arrow buttons. Each image contains a very brief caption written in white text. Again very simple and basic in design but the content is what makes it appealing.

When you click on The Aftermath, you have the options of 'Evidence', 'Search', 'Interviews' and 'News'. Evidence and Search are simply more images. Interviews are QuickTime movies where you can see family members and police officers talking about the incident. News also contains QuickTime movies, showing the broadcasts of the filmmakers when they were reported missing. The page is similar in layout to the Filmmakers page. Basic yet effective.

The Legacy page contains a journal you can read of one of the missing students and audio footage and video footage that was recovered. The Chat page is where you can chat with other fans. The website makes the whole thing feel very authentic and real, just like the movie did, so it does a good job with that. The sites basic look and feel I think actually brings more authenticity to it as the students went missing in 1994, and the site has that look of a site from back around then. It has no moving animations like the Saw website but it is interactive by allowing you to click on many different pieces of information. I think it is very well done.

By Michael Angus (S2587197)

Sunday, September 23, 2007

Week 9: Interactive Movie Website 1

This week I am looking at a particular movie website and commentating on its interactivity, design and whether I think it is effective or not. The movie website I am looking at is for the horror movie Saw.

Image Hosted by ImageShack.us


Saw
URL: http://movies.break.com/saw/site.html

The horror movie Saw has a fantastic interactive website. It is made in Flash. It begins with a short animation of the creepy villain giving you instructions then requiring you to enter your name, which is a nice touch. It then asks you what your fear is from three options, 'amputation', 'being left for dead' or 'death of my family'. It then asks you to name someone you love and then all of a sudden you hear people yelling and it is all dark. You have to search around in the dark to find the light by clicking the mouse.

When the light comes on there is a body on the floor of a bathroom and a man staring at you with a drivers license. When you click on 'Where am I?', a voice tells you that you are in a room that you may be killed in. After clicking on the body, text comes up labeled victim. You then see the body up closer and you have to click on the gun in his hand. You hear the gun go off and learn that he shot himself because "When there is that much poison in your blood, the only thing left to do is shoot yourself". Then there is a man in the background that you click on. A voice then asks you if you will kill these people by six o'clock and a bullet comes up with the name you put in when it asked for someone you loved.

It continues on and follows a linear story line. The Flash work is well made and has a typical horror theme but really it is quite simple as you simply click through to advance the story with no other options. So it is interactive but not as interactive as it could be as there aren't really multiple pathways once you choose your fear. With this said however, it is a terrific interactive movie website and one of the more memorable ones I have been to. It is very effective and brings out the true mood of the movie and what it is like. It has no particular shape to it also, so it gives a distorted and creepy type of feel to it.

By Michael Angus (S2587197)

Sunday, September 16, 2007

Week 8: Interactive Stories in Public Places

This week I am talking about the possible interactive stories that could be found in public places and possible interactive artworks that could be created from these.

Image Hosted by ImageShack.us


Shopping Centre
Many notes and coins are handed back and forth at a shopping centre. Whether you are buying something and getting change back or if you are working on the registers, you are exchanging money backwards and forwards. We may not know everybody in the shopping centre while we are there, but does our money? We are connected to many people through this money that we don't really think about. The money we use and get back has usually been in the hands of many people. Imagine if the money could tell us where it has been, what is was spent on and who it has been with. We may not interact with everybody in the shopping centre, but the money we use does.

Grocery Store
How could you read a person that you don't know in a grocery store? Someone that you have never seen, talked to or heard of before? Maybe this moment is when you see what they have in their trolly. For example, you could easily tell whether someone was a healthy eater or a junk eater. But what about something deeper? As a checkout worker, you swipe all their food and put it into bags. You are hardly interacting with the person, despite a brief 'hello', but you are interacting with their products, which could tell a great deal about their personalities, traits etc. So you are interacting with these people indirectly rather than directly, a unique experience when you think outside of the box.

ATM Machine
When you visit ATM Machines do you ever notice the statements lying around? Do you ever wonder who they are from or why they have drawn out money? In a way, an ATM Machine is an interactive tool that is shared between all of us for many different reasons. The statements lying around these machines are our contributions to the piece. We are all connected to it for one obvious thing, money. What are the stories behind these transactions? Are they people in desperate need of buying a necessity or someone buying something that they don't really need?

These are three interactive stories I have come up with for potential artworks relating to public places and objects in these areas.

By Michael Angus (S2587197)

Sunday, September 9, 2007

Week 7: Adobe Flash

Adobe Flash is terrific software that allows you to create animations, games, movies etc. It is great for creating interactive artwork as it is relatively simple to use and the quality is excellent.

Image Hosted by ImageShack.us


I first used Adobe Flash last year in another digital writing course called Cyberstudies. I found the program to be very easy to get used to and the interface very user friendly. Creating basic animations can be very simple in Flash, which allows creating interactive pieces a breeze. What I found useful with Flash is that you can create a high quality piece of work but at the same time keep a relatively small file size.

An important thing I have found when using Flash is that it is best to keep files named with numbers and to have accurate descriptions as having to many with similar names can become confusing. Also, I find it is important to convert images that you import into graphics and use the same ones over and over again as this saves space and will make your flash files much smaller in size.

When I create interactive works with flash, I find that I frequently use the alpha tool, which allows you to choose the transparency of a color or image. This tool allows me to make flashing lights etc. and allows for the creation of basic animations. Another great aspect of Flash is that you are not required to have code knowledge in order to create files, although this is possible.

There are many Flash resource sites out there, such as Flash Files and Flash Kit that allow you to download user submitted flash files to use and modify for free. This is a great feature and allows you to modify files that you may like to fit your theme or story. The coding aspect is a lot more difficult in Flash and I am yet to get into that side of it.

Another great feature with Flash is that you can export the animation etc. you have created into many different files. For example, if you want it as a website, you can export it as a HTML document or if you want it as a short movie, you can export it as a QuickTime file. This is very simple to do, even for beginners.

Adobe Flash is a great piece of software that is for both beginners and the more advanced and is great for creating interactive artwork. It has helped me greatly when creating interactive stories/artworks.

By Michael Angus (S2587197)

Sunday, September 2, 2007

Week 6: Media Meshing

This week I am talking about something known as media meshing. Media meshing is "using an independent piece of media, such as a blog or a website, to enhance the experience of another piece, such as a news paper article or a fictional television program" - Wikipedia. I decided to talk about this because it is a form of interactivity that is a relatively new phenomenon.

Media meshing allows you to become more involved with a television show and allows you to become more involved with the story line and make you feel like you are a part of it. This is a relatively new form of interactivity and one that I find to be very interesting and fun. A good example is the with the show Prison Break. On a few episodes from season 2, the main character, Michael Scofield, mentioned a website that the other escaped convicts could post messages on if they were in any trouble down the line. This was called europeangoldfinch.net.

Image Hosted by ImageShack.us


Once this episode was finished, I was curious to see if this site existed and when I searched for it, it came up. It contained the same messages seen on the show and was obviously created by the company that makes the show, 20th Century Fox. It was very cool as it allows the show to feel more real and that I was a part of it.

Another good example was on the show Lost. A phone number was mentioned during one of the add breaks while the show was on where you could ring a number and on the other end was automated messages by some of the characters from the show. There were many options to choose from and it was very interactive. It made me feel like I was investigating the mysteries of the show.

Image Hosted by ImageShack.us


Media meshing allows fictional TV shows to become much more interactive than they once were and allows viewers to engage with the these shows more and feel like they are apart of the experience. It is a fantastic new form of interactivity and brings more fun and authenticity to fictional shows. It has only been around for a while and could develop into something even more interactive, such as a maybe a show one day that is run purely by the options voted on by fans and requires constant visits to different websites etc. for additional information. The possibilities are exciting.

By Michael Angus (S2587197)

Sunday, August 26, 2007

Week 5: Turbulence

Image Hosted by ImageShack.us


URL: http://www.turbulence.org/
Turbulence is a website that has been supporting net based art for eleven years. The site is simple in design but is full of content. The net art on display is archived by year, going from this year back until 1996. I will be looking at three different artworks from Turbulence and discussing them.

Artwork 1 - The Saddest Thing I Own

URL: http://transition.turbulence.org/Works/saddest/index.php
The first artwork I examined was 'The Saddest Thing I Own'. It is a website that allows users to submit what the title suggests, the saddest thing they own. The majority of the submissions are serious in tone and sad. For example, the most recent submission is the death of a mothers son. To her, this is obviously the saddest thing she owns and she mentions that her son recently died of a heroin overdose.

Another submission is a shoe box that someone owns that contains things owned by their deceased grandmother. They mention that the smell always reminds them of their grandmother and that the items inside the box are a constant reminder of her.

The website is simple in design but very effective. It is an interactive work obviously, as the content is all user submitted. The site is simply a blog engine but has an appropriate theme to it and the submissions are very well written. The mood of the piece is sad and really makes you think of the more important things in life. It allows you to reflect on sad moments from your own life.

Artwork 2 - The Essence of a Nation: Chinese Virtual Persons on the Net

URL: http://www.turbulence.org/Works/XiaoQian/
The second artwork I viewed was very interesting. It was short and simple, but at the same time effective as it told many short stories by images and a small amount of text. It is about six virtual characters this artist has created and their lives are told briefly by clicking through different images.

The interesting twist is that the artist has pictures of real people but has used these images and faces to create virtual characters. So although these people are unknown to the artist and viewer in real life, their made up stories give them a new virtual life. The theme of this artwork reminds of playing an online game such as World of Warcraft, where you create a virtual character and this character sort of becomes your new life in the virtual world, even though your real life is much different. So this artwork to me is saying that you can have different lives, one in the real world and many in the virtual world.

The artwork is not very interactive and is very simple in design. However, I liked the idea of the work and sometimes artworks are good when they are brief and over and done with in a matter of seconds.

Artwork 3 - Self-Portrait

URL: http://transition.turbulence.org/Works/self-portrait/
The third and final artwork I viewed on Turbulence was called Self-Portrait. It is about the artist and their quest to find similar faces to his own through the millions of photos that have been uploaded to Flickr. Using facial recognition software, the artist has found many different people that are similar in looks, both male and female. It is interesting to search through the images and see the similarities between him and his closest matches and how the software compares faces.

It seems the software matches faces by length, width and height of noses, eyes etc. and the gaps between eyes, eyebrows etc. So a mathematical type formula is used. The people that were found to look similar are pretty accurate comparisons. This artwork is not very interactive and is pretty basic but is interesting to look through the different image comparisons none the less.

Turbulence is a very interesting website with some great artworks on display. I recommend this site to anyone interested in art or net based art. The three artworks I have talked about here are just a few examples of the great work that is on the site.

By Michael Angus (S2587197)

Sunday, August 19, 2007

Week 4: Interactive Project 1

This week I will be talking about what I will be doing for my first assignment. We are required to produce an experimental interactive narrative. I have decided to make my entire project in Flash and then embed each file into separate web pages, to create an interactive website.

Name: Captured

Idea: An interactive narrative named 'Captured'. From a first person view, you play yourself. Your eyes slowly open and you notice you are in a very dark room. The room is small and it looks as though there is no escape. Where are you? How did you get here? How are you going to get out of here? What is that noise? Through a click and point navigation, you need to discover where you are.

It will be a multi-linear interactive narrative, where the user has the choice of different directions. So the outcome will be based on the user’s choices. All endings will be different and each will put a dramatic twist on where you actually are. The atmosphere in the work will be dark and creepy, and visually it will be slightly distorted, fitting the suffocating theme. There are eight different endings, which uniquely reveal different stories about where you are. This gives the work a purpose, as users will want to see the different endings that they end up in.

The user will advance through the click of the mouse, but not by conventional arrows, instead they will have to search around with the mouse to find their next move. Other interactions will happen as well, with clickable sounds and short animations.

The location is a dark, claustrophobic mansion and ‘something’ has captured the user. Each ending reveals mind-blowing revelations about what exactly it is that is going on.

Tagline: ‘Captured: Where are you?’

Software: Flash, HTML & Photoshop. I will make each section using flash, and then embed each file into a separate web page so it will become a fully functional interactive website.

Layout:

Index: An opening animation/logo that serves as the title page for the narrative and that makes the user want to see more.

Home: You are in small, dark, claustrophobic room and you have just opened your eyes. You have no idea where you are, how you got here or how you are going to get out of here. You can hear a strange noise in the background that makes you nervous. You can either pick up the key on the floor and open the door or climb into the vent that is open in the ceiling of the room.

A: You are in a hallway in what seems to be a house. It is obviously night time and the noise you heard before is louder and seems to be getting closer. You panic and have to quickly make a decision to avoid whatever it is that is making the noise. Do you enter the nearest door in sight or run to the end of the hallway?

AA: After entering the nearest door, you encounter an unimaginable horror. The noise it makes is evil and you know you have to act quickly or it will kill you. Do you hit it with a nearby solid object or flash a nearby torch on it?

AB: After running to the end of the hallway, there is nothing but a painting on the wall. The painting appears to be movable. Your only choice to escape that noise you hear is to go behind the painting.

AAA: You decide your best option is to hit it with a solid object. Ending A is now visible.

AAB: You decide your best option is to flash a torch on it. Something happens to the monster and you are presented with a clear path to the next door that was previously blocked by the monster.

ABB: You are now behind the painting. All you can see is a vision of a horrifying monster. Is this a dream sequence? Your only way forward is to touch the monster.

AABA: You have now entered yet another hallway. At the end of the hallway are two doors. One to your left and one to your right, which one will you enter?

ABBB: After touching the monster, things appear to be getting stranger; you are now seeing a monster with a paintbrush next to it and it is starting to resemble the painting you just came behind. What is going on here? The only way forward again is to touch the monster.

AABAA: You have chosen to enter the left door. It is a large room with very little furniture in it. You notice there is a crack in the ceiling and a bright light is coming through it. You also notice an old gaming console in the corner of the room. Which one are you going to investigate?

AABAB: You have chosen to enter the right door. At the end of the room is a door that appears to be leading outside. There is a book on the table that is open. Which one are you going to investigate?

ABBBB: After touching the monster once again a mind-blowing revelation is discovered about where you actually are. Ending B is now visible.

AABAAA: After investigating the ceiling, a mind-blowing revelation is discovered about where you actually are. Ending C is now visible.

AABAAB: After investigating the old gaming console, a mind-blowing revelation is discovered about where you actually are. Ending D is now visible.

AABABA: After heading outside, a mind-blowing revelation is discovered about where you actually are. Ending E is now visible.

AABABB: After examining the book, a mind-blowing revelation is discovered about where you actually are. Ending F is now visible.

B: You decided to climb into the vent. It is very musty and full of cobwebs. There is a left turn and a right turn. Which way will you go?

BA: After turning left, there is a TV right in front of you. Your only choice is to touch it.

BB: After turning right, there is a camera looking at you. Your only choice is to touch it

BAA: You have touched the TV. A mind-blowing revelation is discovered about where you actually are. Ending G is now visible.

BBB: You have touched the camera. A mind-blowing revelation is discovered about where you actually are. Ending H is now visible.

Wow that may have been confusing, so here is a screenshot of how the narrative branches off into different endings:

Image Hosted by ImageShack.us


By Michael Angus (S2587197)

Sunday, August 12, 2007

Week 3: Useful Websites & Basic Link Website

In this weeks workshop we looked at some useful websites that allow you to download content, modify it and use it in your own work. We also looked at actor Jeff Bridges website and discussed how unique the site was and whether we liked it or not. Finally, we were asked to create a very basic site that links up several pages that contained our narrative exercise completed last week.

The useful websites we looked at were:

http://www.dhteumeuleu.com/
This website contains highly detailed animations and effects. The amazing thing about them however is not what they look like, but the fact that they are all coded with HTML and JavaScript rather than Flash. You can easily download the source code for a certain animation or effect and modify it so you can use it on your own project.

http://www.dynamicdrive.com/
This website has good effects as well but they are more basic and less flashy than the above. The site gives easy instructions on how to use the available content. There is a variety to chose from and most are simple to use and/or modify.

http://w3schools.com/
This website contains tutorials on how to code with HTML, JavaScript etc. I have used this site before and it is very useful when you need to know how to code something specific. It has both basic coding and advanced coding to learn.

http://www.jeffbridges.com/
We looked at actor Jeff Bridges website also. His website is different than most as most of it is hand drawn by himself, making his site very original. It has a very welcoming feel to it and sticks to a casual theme. From a technical standpoint it is nothing special, but creatively it is very unique. Since it is his own sketches, it makes the site very personal when compared to most other sites. Overall, I like the idea for a site dedicated to an individual.

Finally, I created a very basic website for my narrative exercise from last week. The main page has five different story branches. As you click on each, a new window opens and you begin that stories path. I used some simple style sheets that allow the linked text to change colour as you hover the mouse over it. The site functions well and at this stage is very basic.

Here is a screenshot of the index page:

Image Hosted by ImageShack.us

By Michael Angus (S2587197)

Week 2: Narrative Exercise

In this week’s workshop, we were given a narrative exercise where we had to come up with an object or word and write down sentences associated with whatever it was. Once this was done, we then had to form short stories based on these sentences and from them, branch out to different stories. My object was my box cutter from work and I ended up with fifteen different stories. I felt this exercise was very useful as it got the class thinking about interactive narratives and how to branch stories off into alternate directions to keep things interesting. It certainly got the creative juices flowing.

With a group of stories like this, I feel it could be easily turned into a net-based interactive narrative. I would create this with flash and upload each file to its own individual web page. Each flash file would contain each story, and each story would have animations in the background to help illustrate what is being said in the writing. Clicking on different buttons would send the user to another story that would be relevant to the individual button clicked. I would also include many extra buttons to play around with, as I find with online interactive narratives that people like to click on a number of different buttons and hear weird sounds and see little animations take place.

In terms of actually going about this technically, I would start with a background image in each flash file and then add the writing for each story on top in some creative way, such as trying to blend it in with the background. I would then gather sound files that are appropriate and embed them into each flash file. Buttons would be created, as with the animations and finally I would need to insert each flash file into separate web pages and link each web page to one another. This process would allow me to turn this type of exercise into a fully functional net-based interactive narrative.

In conclusion, I found this exercise to be very useful and relevant as it allowed for individual creativity and helped me practice branching out a story from a singular topic into many. Below I have inserted the narrative exercise that was completed:

Narrative Exercise 1

Object: My box cutter from work (1)

Image Hosted by ImageShack.us

Associations:

- Can cause painful cuts
- Newer ones have a sharp razor edge
- Older ones have a blunt razor edge
- Used to cut open boxes
- Kept in pocket
- Blade can be taken out easily
- They are cold when not being used
- Easily replaced
- Metal
- Simple to use

Can cause painful cuts (2)
Box cutters can cause painful cuts to the skin, especially the fingers. The stinging sensation remains for a number of days. A constant, ticking reminder that the box cutter is more dangerous than it looks, or is it the person who is using it?

The box cutter appears to be an innocent object, but not for an old employee working for the local supermarket. To him, this is an object of deceiving power and one that leaves a stinging impression on his fingers on a weekly basis. The painful cuts from weeks past make him more careful time and time again as he opens box after box. But it doesn’t work, as the box cutter always gets the last laugh.

Getting the last laugh (2.1)
Their laughing had tortured him for many years at school. His bullies of years gone by still haunt his mind. That was, until the ten year high school reunion. He finally came face to face with his tormentors. They were fat, bald and now shooting birds at the airport. He was a multimillionaire with a super model girlfriend. The last laugh was definitely his.

Multimillionaire (2.1.1)
For some, becoming a multimillionaire is a top priority in life; while for others having a family and being a good person is their top priority. The real challenge is aiming for a perfect balance between the two, where both take their place and combine for an almost perfect happiness.

Kept in pocket (3)
The box cutter is generally kept in ones pocket. The pockets can become so full with a combination of important objects and useless crap that it can become lost. Retrieving the knife can sometimes require pulling out everything just to retrieve it, wasting precious seconds of work time. The pockets momentarily become black holes where everything is sucked in and nothing comes back out.

Precious seconds (3.1)
Seconds go by very swiftly, but in an important moment of conflict the seconds seem to slow down, just like a pause button does to a TV. A hit man can relate, with his hands on the trigger and ready to pull. The seconds become very precious and indecision hits the mind of the killer. The soon to be victim has once last memory in their final seconds. 1, 2, 3, Bang….

Memory (3.1.1)
The detective asked the victim once again if he had recalled anything from the night of the accident. He could not remember anything; his memory was blurred after the night of events that took place. Finally something started coming back to him, and he soon realised that he was not the victim, but instead the killer.

Cold when not being used (4)
Working early in the morning is bad enough, considering how cold it can be. Touching the box cutter for the first time though, at the start of a shift, is colder than the surrounding environment. The icy touch of the box cutter signifies that work has not been done for a number of hours, and that work once again needs to be done.

Surrounding environment (4.1)
There is no surrounding environment for a World of Warcraft user; their only focus is on the computer screen. The outside world is forgotten, the dog barking outside is an orc yelling on the battlefield, and mom calling for dinner is a night elf in the virtual bank. The windows are closed and the room is in darkness. The only environment is inside the mind of the user and computer.

Darkness (4.1.1)
As he opened his eyes he soon realised he was in complete darkness. The suffocating feeling began and his breathing started to become louder and louder. There was no room to move, he was literally in a very tight situation. Air was running out, fast. How could this have happened? How could he have been buried alive?

Used to cut open boxes (5)
The box cutter may be a simple tool, but without it, boxes of food cannot be opened in a timely manner. This allows the worker to slice open the box in three fluid motions, one swipe right down the middle and one on either end. The sticky tape is broken and the Holy Grail containing baked beans is opened, ready to be delivered to its temporary location on the shelf. The opening of a box with a cutter almost feels like a piece of art.

Fluid Motions (5.1)
The fluid motions of a professional athlete are something to behold. Years of training and perfection have caused their movements to look almost robotic, allowing them to perform their chosen sports to the maximum level. These motions make it look too easy, something to be amazed at by some, envied by others.

Perfection (5.1.1)
Rob strived for perfection in everything he did. It consumed his life, hour after hour. Everything needed to be perfect. His room always had to be clean, his car spotless and his homework completed on time. He failed an exam the next day at school, finally failing after so long. It actually did him the world of good, as just then, for the first time in his life, he realised that it is ok to fail as long as you try.

Newer ones have a sharp razor edge (6)
The newest of box cutters contain a razor sharp edge. You would think a simple tool like this would be harmless, but in fact can become dangerous when accidentally sliced against the skin. The razor sharp edge is designed for swiftly opening the boxes, not slicing into someone’s skin. Yet this edge is often used for alternate uses, giving it more than one story aside from opening a box.

Accidental (6.1)
Her death was purely accidental; nothing could have been done to prevent this disaster from happening. Her father blamed himself for the accident. He did not see her in the rear view mirror, as the music was blasting loudly and distracting his mind. He never listened to that music again, as if passing on his guilt to the music that was ‘accidentally’ playing in the background.

Distracting (6.1.1)
The pickpockets in Las Vegas are very distracting. They will make sure they knock something in front of you before reaching in your pocket at the speed of light, so fast that you have know idea what happened. Then they run into you, in the small chance that you may have felt something, to again distract you. They fool the person they are stealing from, but they don’t fool the cameras that are constantly watching.

By Michael Angus (S2587197)

Week 1: Interactive Narrative Ideas & ‘Lonelygirl15’

In this week’s workshop, we introduced ourselves and went over the layout of the course. We were to come up with some possible ideas for interactive narratives and examine the ‘lonelygirl15’ phenomenon on YouTube.

Interactive Narrative Ideas

1. An interactive narrative based on the ‘six degrees of separation’ theory, which says ‘if a person is one "step" away from each person he or she knows and two "steps" away from each person who is known by one of the people he or she knows, then everyone is no more than six "steps" away from each person on Earth’ - http://en.wikipedia.org/wiki/Six_degrees_of_separation. In more simple terms, we all know each other some how or some way.
2. An interactive narrative where you wake up in some mysterious place disorientated and have to find your way around to discover how you got here and what it is that is going on.

Net Based Venues: message boards, websites, audio, flash and video.

‘Lonelygirl15’ Phenomenon

Image Hosted by ImageShack.us


This story showed me that narratives can be just as popular through online venues when compared to narratives in books and movies/TV shows. The blend of fact and fiction made it intriguing for people. The story was quite interactive as viewers noticed little differences in the background each episode, such as a poster changing and so on. I think what really hooked people at first is that they thought it was all real. When it was revealed to be fiction I think people realised how good this type of narrative can be. The great advantage of it however is that it allows almost anyone to do it as it is cheap and only requires basic technology skills. It also made the creators and actors fairly well known around the world.

By Michael Angus (S2587197)